Accessibility Comes First
Inaccessible design is invisible. Good design works for everyone.
Growing up in Toronto exposed me to a city with a strong demand for good design. Being a Designer in Toronto has always made me feel the urge to push beyond what is easiest and to truly develop fluid, thoughtful experiences.
I currently design for University of Toronto Esports and freelance with businesses around the world. Outside of design, I play card games like Riftbound and MTG, digital games such as Teamfight Tactics and Minecraft. I also collaborate with my friends on Roblox projects, and love watching League of Legends esports!
Growing up in Toronto exposed me to a city with a strong demand for good design. Being a Designer in Toronto has always made me feel the urge to push beyond what is easiest and to truly develop fluid, thoughtful experiences.
I currently design for University of Toronto Esports and freelance with businesses around the world. Outside of design, I play card games like Riftbound and MTG, digital games such as Teamfight Tactics and Minecraft. I also collaborate with my friends on Roblox projects, and love watching League of Legends esports!
Inaccessible design is invisible. Good design works for everyone.
Understanding and empathy create experiences that support users rather than forcing them to adapt.
Design should push beyond what’s expected while intentionally improving the quality of the user experience.